Date: 8 Jun 2016
Arne Nykänen will present sound design work made in the Safe and Sound Drive project. The project is a collaboration between CoDE at Anglia Ruskin University, Luleå University of Technology and Volvo Car Corporation. Safe and Sound Drive is a gamified audio-only driver assistance system that aims to encourage safe and energy efficient driving through the application of interactive sounds. Good game sound or interactive sound design is often determined by the work processes used. The presentation will take a comprehensive view on how experience from psychoacoustics, industrial design, user-centred design, agile software development and computer games design, were merged into a user-centred agile sound design practice. Demonstrations will be made of how DAWs, software synthesizers, audio programming languages, game engines and game audio middleware, were used, and concepts and sound sketches from the project will be demonstrated.
Date: 13 Jul 2016
by Brecht De Man
Perceptual evaluation of audio is a key component in a wide range of research topics, from headphone design over codec quality to emotion in music, and beyond. The design of subjective experiments is a critical task, where adjustment of the parameters has a profound impact on the time and effort spent by the subjects and experimenter, and on the accuracy and reproducibility of the results – or whether there are any results at all.
The new Web Audio Evaluation Tool allows quick and easy setup of nearly any type of listening test, online or locally, without requiring any programming knowledge. Using this tool, important design principles are illustrated to prepare you to run your own successful listening tests.
Bio: Brecht De Man is a researcher, audio engineer and musician. He is currently completing a PhD in Audio Engineering at the Centre for Digital Music at Queen Mary University of London. He has published and presented research on intelligent audio production tools and the psychoacoustics of recording engineering.