Forthcoming Meetings

Storytelling with Sound

Date: 9 Nov 2017
Time: 18:30

Location: GSA School of Simulation & Visualisation, The Hub, Pacific Quay
The Hub at Pacific Quay

The next Audio Engineering Society Scotland event focuses on Games Sound Design and will feature Will Morton of Solid Audioworks.

Will Morton is Audio Director and founder of Solid Audioworks. With almost 20 years experience in video game audio production, Will has been responsible for award-winning sound design and dialogue for many high profile games, most notably the Grand Theft Auto series. As well as being an experienced sound designer, Will is also an accomplished composer and music producer.

This talk will discuss various ways of using sound and music to help tell stories in video games, using videos and stories of real-world examples including a look at the various stages of creating sound for a video game cinematic sequence and the creative decisions behind it.

Due to the expected popularity of this event, initial registration will only be open to Members of the AES. We will open registration to non members on the 26th October to fill any remaining spaces.  

Register freely here: 

If you are interested in becoming a member of AES you can join here:

Any questions, please use our contact email:

Real-Time Audio Prototyping with MATLAB – VST Plugin Generation and More

Date: 22 Nov 2017
Time: 14:00

Location: Genesis 6, University of York
Genesis 6

Real-Time Audio Prototyping with MATLAB – VST Plugin Generation and More

Gabriele Bunkheila

Wednesday 22nd November, 2pm

University of York, Genesis 6, Science Park

Across research and teaching, audio and acoustic signal processing projects in Academia often require implementing algorithms in real time for validation and interactive testing. While MATLAB is most often used for algorithm development, real-time prototypes are commonly built with C, C++, and dedicated embedded hardware, taking time away from learning or innovation.

In this talk, we discuss techniques that enable real-time audio processing directly on a PC. We start by showing how to run low-latency real-time audio processing directly in MATLAB. We share indicative performance metrics, we review good programming practices aimed at maximizing performance efficiency, and we demonstrate how to tune algorithm parameters live during code execution using UIs or external controls. We then demonstrate how to turn custom MATLAB code into native VST plugins without writing any C++, to rapidly test new processing algorithms in external applications like DAWs. Finally, we cover the programmatic use of existing VST plugins within MATLAB to test plugin prototypes, to benchmark your own code against well-known solutions, or to solve complex tasks rooted in MATLAB.


Date: 15 Dec 2017
Time: 18:00

Location: King’s College – Bush House
Bush House


Spherical microphone arrays have found wide use in three dimensional acoustical applications such as higher-order Ambisonics, object-based spatial audio, and sound source localisation. There are two main types of spherical microphone arrays: rigid and open. Rigid spherical microphone arrays consist of microphones positioned on the surface of a rigid spherical scatterer and open spherical arrays consist of microphones arranged in a spherical constellation without a scatterer. Sound source localisation, source separation and acoustic scene analysis algorithms have been developed in the past decade using these types of arrays. In this seminar, an introduction to the theory of spherical arrays will be presented first. Practical implications of processing signals recorded using such arrays along with their physical limitations will be discussed. Several practical examples using both open and rigid microphone arrays will be presented.

Huseyin Hacıhabiboglu received his B.Sc. (honors) degree from the Middle East Technical University (METU), Ankara, Turkey, in 2000 and his M.Sc. degree from the University of Bristol, United Kingdom, in 2001, both in electrical and electronics engineering, and his Ph.D. degree in computer science from Queen’s University Belfast, United Kingdom, in 2004. He held research positions at the University of Surrey, Guildford, United Kingdom, (2004–2008) and King’s College London, United Kingdom (2008–2011). Currently, he is an associate professor of signal processing and head of the Department of Modeling and Simulation in the Graduate School of Informatics, METU. He also coordinates the recently established multimedia informatics graduate program in the same department. His research interests include audio signal processing, room acoustics, multichannel audio systems, psychoacoustics of spatial hearing, microphone array