Can convolution do realistic distorted reverberation? Presentation by Acustica Audio

Can convolution do realistic distorted reverberation? Presentation by Acustica Audio

Date: 22 Sep 2017
Time: 18:30

Location: Dolby Europe’s London Office
4–6 Soho Square
London W1D 3PZ

See below for location map.

Can convolution do realistic distorted reverberation? Or how to create a believable plate reverb sound in the digital domain?

Lecture by Giancarlo Del Sordo (CEO/CTO of Acustica Audio) and Nikolay Georgiev (plug-in developer at Acustica Audio, Past Chair of the AES UK Section, Recording Engineer and Educator). London, 22nd of September 2017. Venue: Dolby Europe London Office, 4-6 Soho Square, W1D 3PZ.

The main topic of this lecture will be on nonlinear convolution based on Vectorial Volterra Kernels Technology and distorted reverberation, with plates as a case study. In the presented technology the Volterra theorem is applied as a complete re-thinking, replacement, and substitution of the convolution algorithm that is commonly used in audio applications. The talk will also include a look into an original implementation of Partitioned Convolution not relying on the standard Lake/Gardner approach and some of the technical strategies for the practical implementation of low-latency, low-CPU consumption, real-time engine. Audio demonstrations of the so recreated plate reverb and other audio processors and distorted reverbs will be included.

This talk will consist of 2 x 50 min presentations plus refreshments courtesy of Acustica Audio. As usual we will continue the discussion at the pub after the event.

This event is free to attend but registration is required. Please go here to register… https://www.eventbrite.co.uk/e/can-convolution-do-realistic-distorted-reverberation-presentation-by-acoustica-audio-tickets-37092952018

 


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